Sir Jonathan Ive talks about design and creativity

Sir Jonathan Ive talks about design and creativity

From the article: 

What I love about the creative process, and this may sound naive, but it is this idea that one day there is no idea, and no solution, but then the next day there is an idea. I find that incredibly exciting and conceptually actually remarkable.

See also: 7 Lessons That Startups Can Learn From Apple Design Guru Jonathan Ive

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Sir Jonathan Ive talks about design and creativity

Sir Jonathan Ive talks about design and creativity

From the article: 

What I love about the creative process, and this may sound naive, but it is this idea that one day there is no idea, and no solution, but then the next day there is an idea. I find that incredibly exciting and conceptually actually remarkable.

Sir Jonathan Ive talks about design and creativity

English: Taken at the London premiere of Gary ...

Image via Wikipedia

Sir Jonathan Ive talks about design and creativity

From the article:

What I love about the creative process, and this may sound naive, but it is this idea that one day there is no idea, and no solution, but then the next day there is an idea. I find that incredibly exciting and conceptually actually remarkable.

See also: 7 Lessons That Startups Can Learn From Apple Design Guru Jonathan Ive

“Objectified” – Jonathan Ive talks about Mac design & Unibody MacBook manufacture

Lecture Materials and Activity 3: Design

Free Trade: Post and Telecommunications :*Deno...

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This week we are talking more about design and the way design fits into the concept of Technology as a System – a system complete with inputs, processes, and outputs.

Lecture Materials

For this week, March 12-16, please carefully review two sets of slides on Technology as a System and Problem Solving Design Processes (ODU Google Apps login required).

You should recognize these slides because we’ve seen them several times already this semester. They will not be on a quiz, but will be important in your success on the group project and Activity 3 (explained below).

As designers of technology, you are responsible for carefully managing the flow of inputs (people, information, materials, etc.) through a problem-solving design process in order to maximize desired, intended outputs and minimize undesired, unintended outputs.

By the end of this week and moving into next week, you should have confidence in answering the following questions:

  • What are inputs?
  • What are processes?
  • What are outputs?

Activity 3 (20 points)

Your challenge this week — as a group — is to design, develop, model, evaluate, and communicate a means by which to transport the greatest quantity of provided material from a marked starting point, across a designated distance, and to a marked delivery point with the highest degree of accuracy and precision.

More details to come in class…